# Copied with little modifications from: https://benchmarksgame-team.pages.debian.net/benchmarksgame/program/binarytrees-yarv-1.html class Node def initialize(@a : Node?, @b : Int32, @c : Node?) end property :a property :b property :c end def item_check(tree) tree = tree.not_nil! return tree.b if tree.a.nil? tree.b + item_check(tree.a) - item_check(tree.c) end def bottom_up_tree(item, depth) return Node.new(nil, item, nil) unless depth > 0 item_item = 2 * item depth -= 1 Node.new(bottom_up_tree(item_item - 1, depth), item, bottom_up_tree(item_item, depth)) end max_depth = (ARGV[0]? || 15).to_i min_depth = 4 max_depth = min_depth + 2 if min_depth + 2 > max_depth stretch_depth = max_depth + 1 stretch_tree = bottom_up_tree(0, stretch_depth) puts "stretch tree of depth #{stretch_depth}\t check: #{item_check(stretch_tree)}" long_lived_tree = bottom_up_tree(0, max_depth) min_depth.step(to: max_depth + 1, by: 2) do |depth| iterations = 2**(max_depth - depth + min_depth) check = 0 (1..iterations).each do |i| temp_tree = bottom_up_tree(i, depth) check += item_check(temp_tree) temp_tree = bottom_up_tree(-i, depth) check += item_check(temp_tree) end puts "#{iterations * 2}\t trees of depth #{depth}\t check: #{check}" end puts "long lived tree of depth #{max_depth}\t check: #{item_check(long_lived_tree)}"